Bone inventory concept » History » Revision 5
Revision 4 (Alexander Watzinger, 2024-12-11 09:25) → Revision 5/7 (Alexander Watzinger, 2024-12-11 14:34)
h1. Bone inventory concept Initial meeting: 2024-12-09 Participants: Alex, Bernhard, Nina Current approach would be to * Add a new OpenAtlas class *bone* (CIDOC class E20 - human remains) * Add a system type *Bone inventory* with defined [[bone_inventory|categories]] * Add a system (value) type *Bone fragments* which will be needed in some cases, e.g. Rib 3-10 L/R * Add a system type *Bone preservation* with options: ** "empty" - meaning the bone isn't available ** undefined ** less than 25 % preserved ** 25-75 % preserved ** 75-99 % preserved ** 100% preserved h3. To discuss *Structure* It * Structure: it would be advantageous, good, besides connecting entities to category types, to also connect them between with P46 (composed of) * ** What to do with in between categories, categories? Is it ok to add all as entities, e.g. with "Inventory Teeth -> permanent -> Maxilla -> I1" One approach would be to not create entities for these (see yellow ones at [[bone_inventory|categories]]) and just connect to the next "existing one". For display the type hierarchy can still be used. or "Inventory Postcranium -> Postcranial skeleton -> Hand -> Carpals -> Scaphoid right" * At THANADOS they are currently all tracked as direct sub of the skeleton ** If not, how we deal with that? h3. To do * Design views for entering and viewing * Build prototype * Test with transformed THANADOS dataset h3. Create new entries * Data can be entered in a "guided" way starting with a button at the tool view of stratigraphic units * Most likely we split the [[bone_inventory|categories]] into (not too big) groups for easier data entry * Default of *Bone preservation* will be empty. If left empty, no entities for these will created * Where needed the *Bone fragments* will be provided and entering a positive integer is required * If a sub category is chosen, the main category must be entered too h3. Adding information Once created it will be possible to add information in the detail view: ** Additional types (which can be added via the type hierarchy interface), e.g. diseases, dimensions, ... ** A description can be added (like with all other entities) h3. Analysis * A percentage sum (average of the main categories percentages) will be shown e.g. at the stratigraphic tool view. ** Are different parts weighted differently?