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Bone inventory concept » History » Version 4

Alexander Watzinger, 2024-12-11 09:25

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h1. Bone inventory concept
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Initial meeting: 2024-12-09
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Participants: Alex, Bernhard, Nina
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Current approach would be to
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* Add a new OpenAtlas class *bone* (CIDOC class E20 - human remains)
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* Add a system type *Bone inventory* with defined [[bone_inventory|categories]]
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* Add a system (value) type *Bone fragments* which will be needed in some cases, e.g. Rib 3-10 L/R
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* Add a system type *Bone preservation* with options:
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** "empty" - meaning the bone isn't available
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** undefined
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** less than 25 % preserved
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** 25-75 % preserved
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** 75-99 % preserved
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** 100% preserved
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h3. To discuss
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* Structure: it would be good, besides connecting entities to category types, to also connect them between with P46 (composed of)
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** What to do with in between categories? Is it ok to add all as entities, e.g. with "Inventory Teeth -> permanent -> Maxilla -> I1" or "Inventory Postcranium -> Postcranial skeleton -> Hand -> Carpals -> Scaphoid right"
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** If not, how we deal with that?
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h3. To do
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* Design views for entering and viewing
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* Build prototype
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* Test with transformed THANADOS dataset
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h3. Create new entries
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* Data can be entered in a "guided" way starting with a button at the tool view of stratigraphic units
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* Most likely we split the [[bone_inventory|categories]] into (not too big) groups for easier data entry
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* Default of *Bone preservation* will be empty. If left empty, no entities for these will created
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* Where needed the *Bone fragments* will be provided and entering a positive integer is required
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* If a sub category is chosen, the main category must be entered too
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h3. Adding information
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Once created it will be possible to add information in the detail view:
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** Additional types (which can be added via the type hierarchy interface), e.g. diseases, dimensions, ...
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** A description can be added (like with all other entities)
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h3. Analysis
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* A percentage sum (average of the main categories percentages) will be shown e.g. at the stratigraphic tool view.
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** Are different parts weighted differently?